Work on the character assets continues and it will likely take a few more weeks. We also started playing using with depth-of-field, motion blur, bloom, … on our main menu.
As for UI, our style is pretty set at this point. The newest challenge being tackled is how to best organize a customization UI with 2000+ obtainable items. Overwatch and Rocket League continue to provide great reference.
More news and video will be posted as soon as we are ready.